Just spent 2013 recovering from cancer and am now getting back into gaming. I grew up self-teaching out of the Red Box D&D, moved onto other systems from there, and got deep into indie RPGs with funky rules like letting players take narration or having GM-less systems, etc.
I mostly love rpgs that are either narrativist and drama focused, and/or tactically fun. Including games that do both.
Top network posts
- 80DM taking away XP from players as a form of punishment
- 38What is "my guy syndrome" and how do I handle it?
- 38Why is burying yourself not such a great plan?
- 37Dealing with difficult male players, when you're a new female player?
- 34How to deal with players asking for an "infodump"
- 33Problems with Party Formation: "You're the DM, you can figure it out."
- 32How does one avoid a bottleneck of enemies in a doorway?
- View more network posts →